1. PNJs
  2. location
  3. hutta
  4. world
  5. to_boom_or_not_to_boom
  6. getzo
Portrait

Getzo

Level 6 | Standard | Mêlée


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Char ref: chr.getzo

Starts conversation: cnv.location.hutta.world.to_boom_or_not_to_boom.getzo

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_npc04
  • Material: head_human_bma_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_non_a09
  • Material: hair_human_non_a09_v01_m
skincolor
 skincolor_human_non_h29_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c31_m
          agescar_human_non_c03_u
            Body details
            SlotDetails
            chestchest_baggy_bma_archetype
            • + chest_baggy_bma_light_ge_a32_loin
            • Material: chest_baggy_light_ge_a32settler01_m
            bracerbracer_short_bma_archetype
            • Material: bracer_short_light_ge_a32settler01_u_v01
            handhand_naked_bma_archetype
            • Material: hand_naked_caucasian_young_a01c01_bma
            • Skin slot 0: hand_naked_caucasian_young_a01c01_bma
            • Skin color is hued into slot: 0
            waistwaist_belt_bma_archetype
            • + waist_belt_bma_light_ge_a32_back
            • Material: waist_belt_light_ge_a32settler01_u
            legleg_pant_bma_archetype
            • Material: leg_pant_light_ge_a32settler01_m_v02
            bootboot_tall_bma_archetype
            • Material: boot_tall_light_ge_a32settler01_u