1. PNJs
  2. exp
  3. seasons
  4. 01
  5. ep_07
  6. mob
  7. poi04_c
  8. standard_01
Portrait

Guetteur de Déclinville

Level 64 | Standard | À distance


Attributs

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a05
  • Material: head_human_bms_african_a05_c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_swhelmet02_bms_archetype
  • + face_swhelmet02_bms_light_sw_a03_mic
  • Material: face_swhelmet02_light_sw_a03c02_u
hairhair_human_jace_a01
  • Material: hair_human_bms_jace_a01_c01
facehair[no archetype]
  • + facehair_human_bms_african_sm_cyber02_bottom
  • Material: facehair_human_non_sm_cyber02_u
skincolor
 skincolor_human_non_h16_p
    haircolor
     haircolor_human_non_h16_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_eyebrow07_m
          facepainttattoo_human_non_sw09_u
            agescar_human_non_c09_u
              Body details
              SlotDetails
              chestchest_jacket_bms_archetype
              • + chest_jacket_bms_med_sm_a01_arm
              • + chest_jacket_bms_med_sm_a01_shld
              • + chest_jacket_bms_med_sm_a01_collar
              • Material: chest_jacket_med_sm_a01c01_m
              handhand_gauntlet_bms_archetype
              • + hand_gauntlet_bms_med_sm_a02_back
              • Material: hand_gauntlet_med_sm_a02c02_u
              waistwaist_belt_bms_archetype
              • + waist_belt_bms_med_sm_a02_sling
              • + waist_belt_bms_med_sm_a02_back
              • Material: waist_belt_med_sm_a02c02_u
              legleg_pant_bms_archetype
              • Material: leg_pant_med_sp_tier_a03c01_u_v01
              bootboot_tall_bms_archetype
              • + boot_tall_bms_med_sm_a02_cuff
              • Material: boot_tall_med_sm_a02c02_u