1. PNJs
  2. exp
  3. seasons
  4. 01
  5. ep_07
  6. mob
  7. poi04_d
  8. weak_01
Portrait

Guetteur de Déclinville

Level 64 | Weak | À distance


Attributs

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a07
  • Material: head_human_caucasian_a07c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bfn_archetype
  • + face_gehelmet07_bfn_med_ge_a01_goggles
  • Material: face_gehelmet07_med_ge_a01repsoldier03_u
hairhair_human_bfn_non_a06
  • + hair_human_bfn_non_a06_ponytail
  • Material: hair_human_non_a06_v01_f
facehair[no archetype]
  • Material: facehair_human_non_tr_cyber01_u
skincolor
 skincolor_human_african_h05_p
    haircolor
     haircolor_human_mtx_h04_p
      eyecolor
       eyecolor_human_mtx_h01_s
        complexioncomp_human_non_sitheyebrow15_01_f
          facepainttattoo_human_non_tr24_f
            agescar_human_non_c08_u
              Body details
              SlotDetails
              chestchest_trencharmor_bfn_archetype
              • + chest_trencharmor_bfn_heavy_tr_a08_backpack
              • + chest_trencharmor_bfn_heavy_tr_a08_shld
              • + chest_trencharmor_bfn_heavy_tr_a08_biceps
              • Material: chest_trencharmor_heavy_tr_a08c01_u
              bracerbracer_short_bfn_archetype
              • Material: bracer_short_med_ge_a02repofficer03_u_v02
              handhand_glove_bfn_archetype
              • + hand_glove_bfn_med_ge_a02_cuff
              • Material: hand_glove_med_ge_a02repofficer03_u
              waistwaist_belt_bfn_archetype
              • + waist_belt_bfn_med_ge_a02_back
              • + waist_belt_bfn_med_ge_a02_front
              • Material: waist_belt_med_ge_a02repofficer03_u
              legleg_pant_bfn_archetype
              • Material: leg_pant_med_tr_a01c03_f_v02
              bootboot_tall_bfn_archetype
              • + boot_tall_bfn_med_ge_a02_cuff
              • Material: boot_tall_med_ge_a02repofficer04_u
              All NPCs with this appearance (2)