1. PNJs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. rebel_medic
Portrait

Infirmier rebelle

Level 47-48 | Standard | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bma_caucasian_a01
  • Material: head_human_bma_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a05
  • Material: head_human_bma_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bma_non_a13
  • Material: hair_human_non_a13_v01_m
hair_human_bma_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bma_non_a12
  • Material: hair_human_non_a12_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bma_caucasian_a04_goatee
  • + facehair_human_bma_caucasian_a04_mustache
  • + facehair_human_bma_caucasian_a04_chops
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
      haircolor
      (one of 2)
       haircolor_human_non_h12_p
         haircolor_human_non_h10_p
          eyecolor
           eyecolor_human_non_h04_s
            complexioncomp_human_non_c05_m
              Body details
              SlotDetails
              chestchest_baggy_bma_archetype
              • + chest_baggy_bma_med_sm_a03_back
              • + chest_baggy_bma_med_sm_a03_collar
              • Material: chest_baggy_med_sm_a03c01_m
              bracerbracer_tall_bma_archetype
              • Material: bracer_tall_med_sm_a03c01_u_v02
              handhand_glove_bma_archetype
              • Material: hand_glove_med_sm_a03c01_u
              waistwaist_belt_bma_archetype
              • + waist_belt_bma_med_sm_a03_back
              • + waist_belt_bma_med_sm_a03_front
              • + waist_belt_bma_med_sm_a03_sling
              • Material: waist_belt_med_sm_a03c01_u
              legleg_pant_bma_archetype
              • Material: leg_pant_med_sm_a03c01_m_v02
              bootboot_tall_bma_archetype
              • + boot_tall_bma_med_sm_a03_knee
              • Material: boot_tall_med_sm_a03c01_u
              All NPCs with this appearance (3)