1. PNJs
  2. location
  3. flashpoint
  4. raid
  5. eternity_vault
  6. enemy
  7. difficulty_3
  8. temple_boss_sith_marauder
Portrait

Luthro, le Fratricide <Maraudeur démoniaque>

Level 50 | Elite | Maraudeur Sith


Attributs

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Revers

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa_adds.​difficulty_1.​marauder.​back_hand

Revers
10.5sinstantané4 m99100%

Saut de Force

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa_adds.​difficulty_1.​marauder.​force_leap_not_random

Saut de Force
10.5sinstantané5-70 m99100%

Saignement

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa_adds.​difficulty_1.​marauder.​bleed

Saignement
15sinstantané4 m98100%

Frappe de sabre

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa_adds.​difficulty_1.​marauder.​flurry

Frappe de sabre
1.5sinstantané4 m97100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 2542725673921961678

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_bloodsith_bmn_non_a05
  • Material: head_bloodsith_bmn_non_a05c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a12
  • + hair_human_bmn_non_a12_back
  • Material: hair_human_non_a12_v01_m
facehairfacehair_bloodsith_bmn_non_a05
  • Material: facehair_bloodsith_non_a05_v01_m
skincolor
 skincolor_sith_non_h05_p
    haircolor
     haircolor_sith_non_h02_p
      eyecolor
       eyecolor_sith_non_h01_s
        complexioncomp_human_non_sith01_m
          Body details
          SlotDetails
          chestchest_trenchtight_bmn_archetype
          • + chest_trenchtight_bmn_med_sw_a04_loin
          • + chest_trenchtight_bmn_med_sw_a04_hooddown
          • + chest_trenchtight_bmn_med_sw_a04_shld
          • Material: chest_trenchtight_med_sw_a04c04_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_med_sw_a04c04_u_v01
          handhand_gauntlet_bmn_archetype
          • + hand_gauntlet_bmn_med_sw_a04_forearm
          • Material: hand_gauntlet_med_sw_a04c04_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_sw_a04_front
          • + waist_belt_bmn_med_sw_a04_back
          • Material: waist_belt_med_sw_a04c04_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_med_sw_a04c04_m_v01
          bootboot_thigh_bmn_archetype
          • + boot_thigh_bmn_med_sw_a04_knee
          • Material: boot_thigh_med_sw_a04c04_u
          All NPCs with this appearance (12)