1. PNJ
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  3. seasons
  4. 02
  5. ep_06
  6. mob
  7. zakuul_beastmaster_combat
Portrait

Maître des bêtes Oleg

Level 68-70 | Strong | Mêlée


Attributes

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[cannon_strike]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_assault_gunner.​cannon_strike

[cannon_strike]
15sinstant4 m80100%

Salve gravitationnelle

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_assault_gunner.​grav_round

Salve gravitationnelle
6s2.5s cast30 m60100%

Tirs auto

Tire des éclairs en continu, qui infligent de lourds dégâts pendant 4 secondes au maximum.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_assault_gunner.​full_auto

Tirs auto
15s4s channel30 m40100%

Salves chargées

Fait pivoter le canon d'assaut et tire des salves chargées puissantes sur la cible pour lui infliger de lourds dégâts.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_assault_gunner.​charged_bolts

Salves chargées
none2.5s cast30 m20100%

Attaque à distance

Série de tirs à distance pour PNJ.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_assault_gunner.​ranged_flurry

Attaque à distance
noneinstant30 m10100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Char ref: chr.beast_master_chapter_6

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
facehair[no archetype]
  • + facehair_human_bms_caucasian_tr_cyber01_eyepiece
  • + facehair_human_bms_caucasian_tr_cyber02_side
  • + facehair_human_bms_caucasian_tr_cyber03_brow02
  • Material: facehair_human_non_tr_cyber01_u
skincolor
 skincolor_human_non_h20_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h06_s
        complexioncomp_human_non_c16_m
          agescar_human_non_c07_u
            Body details
            SlotDetails
            chestchest_tight_bms_archetype
            • + chest_tight_bms_heavy_ge_zki01_armor
            • + chest_tight_bms_heavy_ge_zki01_sleeve
            • + chest_tight_bms_heavy_ge_zki01_loin
            • + chest_tight_bms_heavy_ge_zki01_shoulder
            • Material: chest_tight_heavy_ge_zki01c01_u
            handhand_glove_bms_archetype
            • + hand_glove_bms_heavy_ge_zki01_forearm
            • Material: hand_glove_heavy_ge_zki01c01_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_heavy_ge_zki01_back
            • + waist_belt_bms_heavy_ge_zki01_front
            • Material: waist_belt_heavy_ge_zki01c01_u
            legleg_pant_bms_archetype
            • Material: leg_pant_heavy_ge_zki01c01_u
            bootboot_tall_bms_archetype
            • + boot_tall_bms_heavy_ge_zki01_cover
            • Material: boot_tall_heavy_ge_zki01c01_u
            All NPCs with this appearance (2)