1. PNJs
  2. location
  3. belsavis
  4. class
  5. bounty_hunter
  6. a_thousand_pardons
  7. republic_mercenary_b
Portrait

Mercenaire de la République

Level 43 | Weak | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 11374072855052089651

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bmn_archetype
  • + face_gehelmet09_bmn_med_ge_a01_visor
  • Material: face_gehelmet09_med_ge_a01repsoldier06_u
skincolor
(one of 3)
 skincolor_human_non_h13_p
     skincolor_human_non_h21_p
       skincolor_human_non_h18_p
        haircolor
         haircolor_human_non_h06_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 3)
            comp_human_non_c28_m
              comp_human_non_c01_m
                comp_human_non_c20_m
                  Body details
                  SlotDetails
                  chestchest_tight_bmn_archetype
                  • + chest_tight_bmn_med_tr_a01_collar
                  • + chest_tight_bmn_med_tr_a01_pocket
                  • + 1001418 – not found
                  • Material: chest_tight_med_ge_a01repsoldier06_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_med_ge_a01repsoldier06_u_v02
                  handhand_gauntlet_bmn_archetype
                  • + hand_gauntlet_bmn_med_tr_a01_front
                  • Material: hand_gauntlet_med_ge_a01repsoldier06_u
                  waistwaist_belt_bmn_archetype
                  • + waist_belt_bmn_med_tr_a01_front
                  • + waist_belt_bmn_med_tr_a01_back
                  • Material: waist_belt_med_ge_a01repsoldier06_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_med_ge_a01repsoldier06_m_v02
                  bootboot_tall_bmn_archetype
                  • Material: boot_tall_med_ge_a01repsoldier06_u