1. PNJ
  2. exp
  3. 01
  4. makeb
  5. mob
  6. hub1
  7. empire
  8. poi027
  9. mob01
  10. boss2_m_01
Portrait

Mercenaire du cartel sensible à la Force

Level 51-52 | Champion | Gardien


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Retour de sabre

Augmente de 30 % les chances de parer, esquiver ou dévier les attaques imminentes pendant 9 secondes. Thème Sith.

FQN: abl.​npc.​ability.​saber.​saber_ward

Retour de sabre
3m 0sinstantany100100%

Revers

Frappe la cible, lui infligeant des dégâts cinétiques légers et l'étourdissant pendant 2 secondes.

FQN: abl.​npc.​ability.​unarmed.​backhand

Revers
30sinstant4 m50100%

Fente vicieuse

Frappe vicieuse avec une arme, qui inflige de lourds dégâts à une seule cible.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Fente vicieuse
6sinstant4 m050%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4282593587422861087

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a03
  • Material: head_zabrakrep_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakrep_bms_non_a09
  • + hair_zabrakrep_bms_non_a09_side
  • Material: hair_zabrak_non_a09_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_non_h32_p
    eyecolor
     eyecolor_zabrak_non_h02_s
      complexioncomp_zabrak_non_c11_m
        facepainttattoo_zabrak_non_good05_u
          agescar_human_non_c06_u
            Body details
            SlotDetails
            chestchest_tight_bms_archetype
            • + chest_tight_bms_med_ge_a39_collar
            • + chest_tight_bms_med_ge_a39_shld
            • + chest_tight_bms_med_ge_a39_flap
            • Material: chest_tight_med_ge_a39mercsoldier01_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_med_ge_a39mercsoldier01_u_v01
            handhand_gauntlet_bms_archetype
            • + hand_gauntlet_bms_med_ge_a39_forearm
            • Material: hand_gauntlet_med_ge_a39mercsoldier01_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_med_ge_a39_back
            • + waist_belt_bms_med_ge_a39_front
            • Material: waist_belt_med_ge_a39mercsoldier01_u
            legleg_pant_bms_archetype
            • Material: leg_pant_med_ge_a39mercsoldier01_m_v01
            bootboot_tall_bms_archetype
            • + boot_tall_bms_med_ge_a39_cover
            • Material: boot_tall_med_ge_a39mercsoldier01_u
            All NPCs with this appearance (4)