1. PNJs
  2. location
  3. taris_imperial
  4. mob
  5. humanoids
  6. republic
  7. republic_construction_officer
Portrait

Officier de construction de la République

Level 34 | Elite | Commandant


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Bouclier d'énergie

FQN: abl.​npc.​ability.​tech.​energy_shield

Bouclier d'énergie
1m 30sinstantanéany10070%

Coordination

FQN: abl.​npc.​ability.​buff.​coordination

Coordination
15sinstantané15 m50100%

Bombardement orbital

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Bombardement orbital
20sincantation de 3s30 m50100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 13416625673570628860

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmf_asian_a02
  • Material: head_human_bmf_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_asian_a02
  • Material: head_human_bmf_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_asian_a03
  • Material: head_human_bmf_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_asian_a04
  • Material: head_human_bmf_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bmf_archetype
  • Material: face_gehelmet07_med_ge_a01repsoldier03_u
hairhair_human_bmf_non_a01
  • Material: hair_human_non_a01_v01_m
facehair
(one of 3)
[no archetype]
  • + 1143435 – not found
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1143434 – not found
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1143437 – not found
  • + 1143439 – not found
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 4)
 skincolor_human_non_h17_p
     skincolor_human_non_h18_p
       skincolor_human_asian_h08_p
         skincolor_human_non_h21_p
          haircolor
          (one of 5)
           haircolor_human_non_h05_p
             haircolor_human_non_h10_p
               haircolor_human_non_h15_p
                 haircolor_human_non_h12_p
                   haircolor_human_non_h02_p
                    eyecolor
                    (one of 3)
                     eyecolor_human_non_h02_s
                       eyecolor_human_non_h03_s
                         eyecolor_human_non_h01_s
                          complexion
                          (one of 4)
                          comp_human_non_c20_m
                            comp_human_non_c29_m
                              comp_human_non_c16_m
                                comp_human_non_c06_m
                                  age
                                  (one of 2)
                                  age_non_non_none_u
                                    age_non_non_mid01_m
                                      Body details
                                      SlotDetails
                                      chestchest_baggy_bmf_archetype
                                      • + chest_baggy_bmf_med_ge_a02_collar
                                      • + chest_baggy_bmf_med_ge_a02_strap
                                      • + chest_baggy_bmf_med_ge_a02_shld
                                      • Material: chest_baggy_med_ge_a02repofficer03_m
                                      bracerbracer_short_bmf_archetype
                                      • Material: bracer_short_med_ge_a02repofficer03_u_v02
                                      handhand_glove_bmf_archetype
                                      • + hand_glove_bmf_med_ge_a02_cuff
                                      • Material: hand_glove_med_ge_a02repofficer03_u
                                      waistwaist_belt_bmf_archetype
                                      • + waist_belt_bmf_med_ge_a02_back
                                      • + waist_belt_bmf_med_ge_a02_front
                                      • Material: waist_belt_med_ge_a02repofficer03_u
                                      legleg_pant_bmf_archetype
                                      • Material: leg_pant_med_ge_a02repofficer03_m_v02
                                      bootboot_tall_bmf_archetype
                                      • + boot_tall_bmf_med_ge_a02_cuff
                                      • Material: boot_tall_med_ge_a02repofficer03_u