1. PNJs
  2. location
  3. flashpoint
  4. imperial
  5. revan
  6. boarding_party
  7. enemy
  8. difficulty_2
  9. trash
  10. republic_officer_ranged_v01
Portrait

Officier de la République

Level 50 | Strong | Commandant


Attributs

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany500100%

Bouclier d'énergie

FQN: abl.​npc.​ability.​tech.​energy_shield

Bouclier d'énergie
1m 30sinstantanéany10070%

Coordination

FQN: abl.​npc.​ability.​buff.​coordination

Coordination
15sinstantané15 m50100%

Bombardement orbital

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Bombardement orbital
20sincantation de 3s30 m50100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 9297685537471040337

Métadonnées

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a05
  • + hair_human_bmn_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h33_p
     skincolor_human_non_h25_p
      haircolor
       haircolor_human_non_h14_p
        eyecolor
         eyecolor_human_non_h02_s
          complexioncomp_human_non_c07_m
            Body details
            SlotDetails
            chest
            (one of 2)
            chest_baggy_bmn_archetype
            • + chest_baggy_bmn_med_ge_a02_collar
            • + chest_baggy_bmn_med_ge_a02_strap
            • Material: chest_baggy_med_ge_a02repofficer01_m
            chest_baggy_bmn_archetype
            • + chest_baggy_bmn_med_ge_a02_collar
            • Material: chest_baggy_med_ge_a02repofficer01_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_ge_a02repofficer01_u_v02
            handhand_glove_bmn_archetype
            • Material: hand_glove_med_ge_a02repofficer01_u
            waistwaist_belt_bmn_archetype
            • Material: waist_belt_med_ge_a02repofficer01_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_ge_a02repofficer01_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_med_ge_a02_cuff
            • Material: boot_tall_med_ge_a02repofficer01_u
            All NPCs with this appearance (2)
            3D model
            Facial details
            SlotDetails
            headhead_human_bmn_african_a02
            • Material: head_human_bmn_african_a02c01
            • Eye material: eye_human_non_a01_c01
            • Skin color is hued into slot: 0
            hair
            (one of 2)
            hair_human_bmn_non_a07
            • Material: hair_human_non_a07_v01_m
            hair_human_bmn_non_a12
            • Material: hair_human_non_a12_v01_m
            skincolor
            (one of 2)
             skincolor_human_non_h11_p
               skincolor_human_non_h02_p
                haircolor
                 haircolor_human_non_h04_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexioncomp_human_non_c22_m
                      Body details
                      SlotDetails
                      chest
                      (one of 2)
                      chest_baggy_bmn_archetype
                      • + chest_baggy_bmn_med_ge_a02_collar
                      • + chest_baggy_bmn_med_ge_a02_strap
                      • Material: chest_baggy_med_ge_a02repofficer01_m
                      chest_baggy_bmn_archetype
                      • + chest_baggy_bmn_med_ge_a02_collar
                      • Material: chest_baggy_med_ge_a02repofficer01_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_med_ge_a02repofficer01_u_v02
                      handhand_glove_bmn_archetype
                      • Material: hand_glove_med_ge_a02repofficer01_u
                      waistwaist_belt_bmn_archetype
                      • Material: waist_belt_med_ge_a02repofficer01_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_med_ge_a02repofficer01_m_v02
                      bootboot_tall_bmn_archetype
                      • + boot_tall_bmn_med_ge_a02_cuff
                      • Material: boot_tall_med_ge_a02repofficer01_u
                      All NPCs with this appearance (2)