1. PNJ
  2. location
  3. voss
  4. class
  5. trooper
  6. consequences
  7. imperial_officer
Portrait

Officier impérial

Level 45-46 | Strong | Grenadier


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Grenade thermique

Lance une grenade thermique sur votre cible, qui lui inflige de lourds dégâts, ainsi qu'aux cibles voisines. Cette version a une portée minimum et dispose d'un délai de réutilisation plus court pour compenser.

FQN: abl.​npc.​ability.​tech.​thermal_grenade_minimum_range

Grenade thermique
12sinstant10-30 m1000100%

Enchaînement de tirs

Enchaînement de tirs avec votre blaster.

FQN: abl.​npc.​ability.​pistol.​rapid_shots

Enchaînement de tirs
4.5sinstant30 m999100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Char ref: chr.imperial_officer_trooper_voss

Starts conversation: cnv.location.voss.class.trooper.imperial_officer

Loot information

Loot package: 16033471971331446169

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a04_goatee
  • + facehair_human_bmn_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
haircolor
 haircolor_human_non_h14_p
    eyecolor
     eyecolor_human_non_h02_s
      complexioncomp_human_non_c22_m
        Body details
        SlotDetails
        chestchest_tight_bmn_archetype
        • + chest_tight_bmn_med_ge_a10_collar
        • Material: chest_tight_med_ge_a10impofficer02_m
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_med_ge_a10impofficer02_u_v01
        handhand_glove_bmn_archetype
        • + hand_glove_bmn_med_ge_a10_wrist
        • Material: hand_glove_med_ge_a10impofficer02_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_med_ge_a10_front
        • + waist_belt_bmn_med_ge_a10_back
        • Material: waist_belt_med_ge_a10impofficer02_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_med_ge_a10impofficer02_m_v02
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_med_ge_a10_shin
        • Material: boot_tall_med_ge_a10impofficer02_u