1. PNJ
  2. location
  3. tatooine
  4. mob
  5. humanoid
  6. republic
  7. jundland_trailrunner_larcoh
Portrait

Pisteur du Jundland

Level 27-28 | Standard | Commandant


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Bouclier d'énergie

FQN: abl.​npc.​ability.​tech.​energy_shield

Bouclier d'énergie
1m 30sinstantany10070%

Bombardement orbital

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Bombardement orbital
20s3s cast30 m50100%

Coordination

FQN: abl.​npc.​ability.​buff.​coordination

Coordination
15sinstant15 m50100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantany075%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 17397920283006820794

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_african_a01
  • Material: head_human_bma_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet08_bma_archetype
  • + face_gehelmet08_bma_light_ge_a08_rim
  • Material: face_gehelmet08_light_ge_a08repcitizen01_u
hairhair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
 skincolor_human_non_h06_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c20_m
          Body details
          SlotDetails
          chestchest_tight_bma_archetype
          • + chest_tight_bma_light_ge_a08_scarf
          • + chest_tight_bma_light_ge_a08_shld
          • Material: chest_tight_light_ge_a08repcitizen01_m
          bracerbracer_short_bma_archetype
          • Material: bracer_short_light_ge_a08repcitizen01_u_v02
          handhand_glove_bma_archetype
          • Material: hand_glove_light_ge_a08repcitizen01_u
          waistwaist_belt_bma_archetype
          • Material: waist_belt_light_ge_a08repcitizen01_u
          legleg_pant_bma_archetype
          • Material: leg_pant_light_ge_a08repcitizen01_m_v02
          bootboot_tall_bma_archetype
          • Material: boot_tall_light_ge_a08repcitizen01_u
          All NPCs with this appearance (5)