1. PNJ
  2. location
  3. alderaan
  4. mob
  5. humanoid
  6. republic
  7. jedi_initiate
Portrait

Protecteur Jedi

Level 30-31 | Strong | Mentaliste


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ralentissement de Force

Inflige des dégâts cinétiques et ralentit de 50 % la vitesse de déplacement de la cible pendant 6 secondes. REMARQUE : pouvoir équilibré pour les PNJ utilisateurs en raison de la durée du frein.

FQN: abl.​npc.​ability.​force.​force_slow

Ralentissement de Force
15sinstant30 m1000100%

Projeter

Lance des débris sur la cible, lui infligeant des dégâts cinétiques.

FQN: abl.​npc.​ability.​force.​project

Projeter
12sinstant15 m990100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a02
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair
(one of 3)
[no archetype]
  • + 1143515 – not found
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1143519 – not found
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 3)
 skincolor_human_non_h03_p
     skincolor_human_non_h09_p
       skincolor_human_non_h01_p
        haircolor
         haircolor_human_non_h06_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c20_m
              Body details
              SlotDetails
              chestchest_robe02_bmn_archetype
              • + chest_robe02_bmn_med_jk_a01_hoodup
              • + chest_robe02_bmn_med_jk_a01_loin
              • + chest_robe02_bmn_med_jk_a01_shld
              • Material: chest_robe02_med_jk_a01c02_m
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_med_jk_a01c02_u_v01
              handhand_naked_bmn_archetype
              • Material: hand_naked_african_young_a01c01_bmn
              • Skin slot 0: hand_naked_african_young_a01c01_bmn
              • Skin color is hued into slot: 0
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_med_jk_a01_back
              • + waist_belt_bmn_med_jk_a01_front
              • Material: waist_belt_med_jk_a01c02_u
              legleg_pant_bmn_archetype
              • Material: leg_pant_med_jk_a01c02_m_v01
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_med_jk_a01_shin
              • Material: boot_tall_med_jk_a01c02_u
              All NPCs with this appearance (4)