1. PNJs
  2. location
  3. corellia
  4. vendor
  5. vendor_armor_light_h1_g1_rep_poi00_wilderness
Portrait

Sergent Rhys <Marchand d'armures légères>

Level 50 | Standard | Marchand


Attributs

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque à distance

Série de tirs à distance exécutés par un partenaire.

FQN: abl.​flurry.​cc.​ranged

Attaque à distance
noneinstantané30 m100100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Vendor information
  • pkg.vendor.armor.light.level_46_47
  • pkg.vendor.armor.light.level_48_49
  • pkg.vendor.armor.light.level_50_50
Loot information

Loot package: 2542725673921961678

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a01
  • Material: head_human_bma_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bma_archetype
  • + face_gehelmet07_bma_med_ge_a01_goggles
  • Material: face_gehelmet07_med_ge_a01repsoldier03_u
facehair[no archetype]
  • + facehair_human_bma_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
skincolor
 skincolor_human_non_h30_p
    haircolor
     haircolor_human_non_h13_p
      eyecolor
       eyecolor_human_non_h05_s
        complexioncomp_human_non_c06_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_tight_bma_archetype
            • + chest_tight_bma_med_tr_a01_pocket
            • Material: chest_tight_med_ge_a01repsoldier03_m
            bracerbracer_short_bma_archetype
            • Material: bracer_short_med_ge_a01repsoldier03_u_v01
            handhand_gauntlet_bma_archetype
            • + hand_gauntlet_bma_med_tr_a01_front
            • Material: hand_gauntlet_med_ge_a01repsoldier03_u
            waistwaist_belt_bma_archetype
            • + waist_belt_bma_med_tr_a01_back
            • + waist_belt_bma_med_tr_a01_front
            • Material: waist_belt_med_ge_a01repsoldier03_u
            legleg_pant_bma_archetype
            • Material: leg_pant_med_ge_a01repsoldier03_m_v02
            bootboot_tall_bma_archetype
            • + boot_tall_bma_med_tr_a01_shin
            • Material: boot_tall_med_ge_a01repsoldier03_u