1. PNJ
  2. location
  3. flashpoint
  4. shared
  5. crimson_vengeance
  6. flavor
  7. chandrila_defense_hunter
Portrait

Soldat de défense de Chandrila

Level 44 | Standard | À distance


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantany075%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_caucasian_npc01
  • Material: head_human_bmn_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc04
  • Material: head_human_bmn_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet16_bmn_archetype
  • Material: face_gehelmet16_heavy_ge_a17military02_u
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[empty]
[empty]
eyecolor
(one of 3)
 eyecolor_human_non_h01_s
     eyecolor_human_non_h05_s
       eyecolor_human_non_h02_s
        complexion
        (one of 3)
        comp_human_non_c19_m
          [empty]
          [empty]
          Body details
          SlotDetails
          chestchest_tight_bmn_archetype
          • + chest_tight_bmn_med_ge_a14_arm
          • + chest_tight_bmn_med_ge_a14_collar
          • + chest_tight_bmn_med_ge_a14_chest
          • Material: chest_tight_med_ge_a14military07_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_med_ge_a14military07_u_v01
          handhand_gauntlet_bmn_archetype
          • + hand_gauntlet_bmn_med_ge_a14_pouch
          • Material: hand_gauntlet_med_ge_a14military07_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_ge_a14_front
          • + waist_belt_bmn_med_ge_a14_back
          • + waist_belt_bmn_med_ge_a14_sling
          • Material: waist_belt_med_ge_a14military07_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_med_ge_a14military02_m_v01
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_med_ge_a14_cuff
          • Material: boot_tall_med_ge_a14military07_u