1. PNJ
  2. location
  3. open_worlds
  4. class
  5. bounty_hunter
  6. chapter_3
  7. thus_always_to_tyrants
  8. imperial_soldier1
Portrait

Soldat de l'armée impériale

Level 1-50 | Standard | À distance


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantany075%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Char ref: chr.imperial_naval_officer_bh_chapter_3

Starts conversation: cnv.location.open_worlds.class.bounty_hunter.chapter_3.event_and_finale.imperial_officer

Loot information

Loot package: 16033471971331446169

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a01
  • Material: head_human_bma_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet11_bma_archetype
  • + face_gehelmet11_bma_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier01_u
facehair[no archetype]
  • Material: facehair_human_non_a01_v01_m
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h28_p
       skincolor_human_non_h33_p
        haircolor
        (one of 3)
         haircolor_human_non_h10_p
           haircolor_human_non_h06_p
             haircolor_human_non_h11_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 3)
                comp_human_non_c20_m
                  comp_human_non_c16_m
                    comp_human_non_c28_m
                      Body details
                      SlotDetails
                      chestchest_tight_bma_archetype
                      • + chest_tight_bma_med_ge_a09_back
                      • + chest_tight_bma_med_ge_a09_strap
                      • Material: chest_tight_med_ge_a09impsoldier01_m
                      bracerbracer_short_bma_archetype
                      • Material: bracer_short_med_ge_a09impsoldier01_u_v02
                      handhand_glove_bma_archetype
                      • Material: hand_glove_med_ge_a09impsoldier01_u
                      waistwaist_belt_bma_archetype
                      • + waist_belt_bma_med_ge_a09_front
                      • + waist_belt_bma_med_ge_a09_back
                      • Material: waist_belt_med_ge_a09impsoldier01_u
                      legleg_pant_bma_archetype
                      • Material: leg_pant_med_ge_a09impsoldier01_m_v02
                      bootboot_tall_bma_archetype
                      • Material: boot_tall_med_ge_a09impsoldier01_u
                      All NPCs with this appearance (5)