1. PNJs
  2. location
  3. alderaan
  4. mob
  5. humanoid
  6. organa
  7. injured_organa_soldier
Portrait

Soldat Organa blessé

Level 40-41 | Standard | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bma_asian_a01
  • Material: head_human_bma_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_asian_a02
  • Material: head_human_bma_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_asian_a03
  • Material: head_human_bma_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_asian_a04
  • Material: head_human_bma_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bma_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bma_non_a01
  • Material: hair_human_non_a01_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bma_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bma_caucasian_a05_mustache
  • Material: facehair_human_non_a05_v01_m
skincolor
(one of 4)
 skincolor_human_non_h16_p
     skincolor_human_non_h21_p
       skincolor_human_non_h22_p
         skincolor_human_non_h23_p
          haircolor
          (one of 4)
           haircolor_human_non_h01_p
             haircolor_human_non_h06_p
               haircolor_human_non_h04_p
                 haircolor_human_non_h10_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexioncomp_human_non_c19_m
                      Body details
                      SlotDetails
                      chestchest_baggy_bma_archetype
                      • Material: chest_baggy_heavy_ge_a16military02_m
                      bracerbracer_short_bma_archetype
                      • Material: bracer_short_heavy_ge_a16military02_u_v02
                      handhand_gauntlet_bma_archetype
                      • + hand_gauntlet_bma_heavy_ge_a16_forearm
                      • Material: hand_gauntlet_heavy_ge_a16military02_u
                      waistwaist_belt_bma_archetype
                      • + waist_belt_bma_heavy_ge_a16_front
                      • + waist_belt_bma_heavy_ge_a16_back
                      • Material: waist_belt_heavy_ge_a16military02_u
                      legleg_pant_bma_archetype
                      • Material: leg_pant_heavy_ge_a16military02_m_v02
                      bootboot_tall_bma_archetype
                      • + boot_tall_bma_heavy_ge_a16_shin
                      • Material: boot_tall_heavy_ge_a16military02_u