1. PNJ
  2. location
  3. nar_shaddaa
  4. mob
  5. humanoid
  6. imperial
  7. prison_yard_overseer
Portrait

Surveillant de la cour de la prison

Level 30-31 | Strong | Surveillant


Attributes

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Champ de protection

FQN: abl.​npc.​ability.​buff.​armor_field

Champ de protection
3m 0sinstantany210100%

Tir dans les jambes

FQN: abl.​npc.​ability.​rifle.​leg_shot

Tir dans les jambes
20sinstant30 m200100%

Étripage

FQN: abl.​npc.​ability.​tech.​gut

Étripage
15sinstant4 m150100%

Frappe de crosse

Frappe la cible avec la crosse du fusil, lui infligeant des dégâts cinétiques intermédiaires.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Frappe de crosse
9sinstant4 m120100%

Grenade fumigène

FQN: abl.​npc.​ability.​tech.​smoke_grenade

Grenade fumigène
60sinstant10 m100100%

Harpon

Lance un harpon qui attire la cible vers le Soldat. Ne fonctionne pas sur les cibles à couvert.

FQN: abl.​npc.​ability.​rifle.​harpoon

Harpon
20sinstant10-30 m90100%

Salve incendiaire

Lance un projectile incendiaire qui enflamme la cible, lui infligeant des dégâts élémentaires pendant quelques secondes.

FQN: abl.​npc.​ability.​rifle.​incendiary_round

Salve incendiaire
20sinstant30 m80100%

Médiscan

FQN: abl.​npc.​ability.​tech.​medicine

Médiscan
4.5s3s cast15 m25100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet05_bmn_archetype
  • + face_gehelmet05_bmn_med_ge_a09_visor
  • Material: face_gehelmet05_med_ge_a09impsoldier04_u
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c07_m
          Body details
          SlotDetails
          chestchest_tight_bmn_archetype
          • + chest_tight_bmn_med_ge_a09_back
          • + chest_tight_bmn_med_ge_a09_chest
          • + chest_tight_bmn_med_ge_a09_strap
          • Material: chest_tight_med_ge_a09impsoldier04_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_med_ge_a09impsoldier04_u_v02
          handhand_glove_bmn_archetype
          • + hand_glove_bmn_med_ge_a09_forearm
          • Material: hand_glove_med_ge_a09impsoldier04_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_ge_a09_front
          • + waist_belt_bmn_med_ge_a09_back
          • Material: waist_belt_med_ge_a09impsoldier04_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_med_ge_a09impsoldier04_m_v02
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_med_ge_a09_shin
          • Material: boot_tall_med_ge_a09impsoldier04_u
          All NPCs with this appearance (2)