1. PNJs
  2. daily_area
  3. ziost
  4. world
  5. evacuation_protocols
  6. imperial_technician
Portrait

Technicien impérial possédé

Level 60 | Weak | Éclaireur


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Tir de fusil

Tire deux fois rapidement, infligeant des dégâts intermédiaires.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Tir de fusil
3sinstantané30 m010%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet11_bmn_archetype
  • + face_gehelmet11_bmn_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier01_u
facehair
(one of 4)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bmn_caucasian_a01_mustache
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
       skincolor_human_non_h27_p
         skincolor_human_non_h28_p
          haircolor
          (one of 4)
           haircolor_human_non_h05_p
             haircolor_human_non_h02_p
               haircolor_human_non_h11_p
                 haircolor_human_non_h06_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h03_s
                       eyecolor_human_non_h04_s
                        complexion
                        (one of 4)
                        comp_human_non_c20_m
                          comp_human_non_c01_m
                            comp_human_non_c28_m
                              comp_human_non_c29_m
                                age
                                (one of 2)
                                age_non_non_mid01_m
                                  age_non_non_none_u
                                    Body details
                                    SlotDetails
                                    chestchest_tight_bmn_archetype
                                    • + chest_tight_bmn_med_ge_a09_back
                                    • + chest_tight_bmn_med_ge_a09_chest
                                    • + chest_tight_bmn_med_ge_a09_strap
                                    • Material: chest_tight_med_ge_a09impsoldier01_m
                                    bracerbracer_short_bmn_archetype
                                    • Material: bracer_short_med_ge_a09impsoldier01_u_v02
                                    handhand_glove_bmn_archetype
                                    • + hand_glove_bmn_med_ge_a09_forearm
                                    • Material: hand_glove_med_ge_a09impsoldier01_u
                                    waistwaist_belt_bmn_archetype
                                    • + waist_belt_bmn_med_ge_a09_front
                                    • + waist_belt_bmn_med_ge_a09_back
                                    • Material: waist_belt_med_ge_a09impsoldier01_u
                                    legleg_pant_bmn_archetype
                                    • Material: leg_pant_med_ge_a09impsoldier01_m_v02
                                    bootboot_tall_bmn_archetype
                                    • + boot_tall_bmn_med_ge_a09_shin
                                    • Material: boot_tall_med_ge_a09impsoldier01_u
                                    All NPCs with this appearance (11)