1. PNJ
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. corporate
  7. czerka_marksman
Portrait

Tireur embusqué de Czerka

Level 47-48 | Standard | Tireur d'élite


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tir embusqué

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Tir embusqué
12s3s cast30 m30100%

Tir dans les jambes

FQN: abl.​npc.​ability.​rifle.​leg_shot

Tir dans les jambes
20sinstant30 m3050%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantany075%

Tir précis

FQN: abl.​npc.​ability.​rifle.​snipe

Tir précis
6s1.5s cast30 m0150%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a02
  • Material: hair_human_non_a02_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
facehair
(one of 2)
[no archetype]
  • + facehair_human_bmn_african_sw_cyber04_bottom
  • Material: facehair_human_non_sw_cyber04_u
[no archetype]
  • + 1006660 – not found
  • Material: facehair_human_non_a01_v01_m
skincolor
(one of 3)
 skincolor_human_non_h01_p
     skincolor_human_non_h06_p
       skincolor_human_non_h08_p
        haircolor
        (one of 2)
         haircolor_human_non_h06_p
           haircolor_human_non_h11_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 2)
              comp_human_non_c22_m
                comp_human_non_c17_m
                  ageage_non_non_mid01_m
                    Body details
                    SlotDetails
                    chestchest_tight_bmn_archetype
                    • + chest_tight_bmn_med_ge_a14_collar
                    • + chest_tight_bmn_med_ge_a14_chest
                    • Material: chest_tight_med_ge_a14military02_m
                    bracerbracer_short_bmn_archetype
                    • Material: bracer_short_med_ge_a14military02_u_v02
                    handhand_naked_bmn_archetype
                    • Material: hand_naked_african_young_a01c01_bmn
                    • Skin slot 0: hand_naked_african_young_a01c01_bmn
                    • Skin color is hued into slot: 0
                    waistwaist_belt_bmn_archetype
                    • Material: waist_belt_med_ge_a14military02_u
                    legleg_pant_bmn_archetype
                    • Material: leg_pant_med_ge_a14military02_m_v01
                    bootboot_tall_bmn_archetype
                    • Material: boot_tall_med_ge_a14military02_u