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Portrait

Tireur pirate

Level 35-36 | Strong | Canonnier


Attributs

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Frappe de crosse

Frappe la cible avec la crosse du fusil, lui infligeant des dégâts cinétiques intermédiaires.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Frappe de crosse
9sinstantané4 m0100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Tirs auto

FQN: abl.​npc.​ability.​rifle.​full_auto_previz_gate

Tirs auto
10.5sincantation de 2s30 m0100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Tirs auto

Tire en continu, infligeant de lourds dégâts répartis pendant 4 secondes. Requiert abl.npc.rifle.reload. Requiert un fusil ou un canon. Requiert les pouvoirs Réserve de munitions et Recharge.

FQN: abl.​npc.​ability.​rifle.​full_auto_previz

Tirs auto
9sincantation de 2s + canalisation de 4s30 m0999%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h30_p
       skincolor_human_non_h33_p
         skincolor_human_non_h35_p
          haircolor
          (one of 3)
           haircolor_human_non_h06_p
             haircolor_human_non_h13_p
               haircolor_human_non_h05_p
                eyecolor
                 eyecolor_human_non_h02_s
                  complexion
                  (one of 2)
                  comp_human_non_c21_m
                    comp_human_non_c25_m
                      Body details
                      SlotDetails
                      chestchest_baggy_bmn_archetype
                      • + chest_baggy_bmn_med_ge_a19_collar
                      • Material: chest_baggy_med_ge_a19mercenary03_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_med_ge_a19mercenary03_u_v01
                      handhand_glove_bmn_archetype
                      • Material: hand_glove_med_ge_a19mercenary03_u
                      waistwaist_belt_bmn_archetype
                      • Material: waist_belt_med_ge_a19mercenary03_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_med_ge_a19mercenary03_m_v01
                      bootboot_tall_bmn_archetype
                      • Material: boot_tall_med_ge_a19mercenary03_u
                      All NPCs with this appearance (5)