1. PNJ
  2. location
  3. balmorra
  4. mob
  5. humanoid
  6. resistance
  7. subboss_resistance_sharpshooter
Portrait

Tireuse d'élite de la résistance

Level 19-20 | Strong | Tireur infaillible


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Cible amorphe

Désigne une cible, augmentant les dégâts qu'elle subit de 5 %. Obligation d'être à couvert. Dure 16 secondes.

FQN: abl.​npc.​ability.​rifle.​laze_target

Cible amorphe
20sinstant30 m250100%

Bombardement orbital

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Bombardement orbital
20s3s cast30 m200100%

Liquidation

FQN: abl.​npc.​ability.​rifle.​snipe_caster_knockdown

Liquidation
40s3s cast30 m170100%

Tir dans les jambes

FQN: abl.​npc.​ability.​rifle.​leg_shot

Tir dans les jambes
20sinstant30 m150100%

Grenade fumigène

FQN: abl.​npc.​ability.​tech.​diversion

Grenade fumigène
30sinstant30 m120100%

Embuscade

FQN: abl.​npc.​ability.​rifle.​ambush

Embuscade
12s2.5s cast30 m50100%

Frappe de crosse

Frappe la cible avec la crosse du fusil et lui inflige des dégâts cinétiques intermédiaires.

FQN: abl.​npc.​ability.​rifle.​stockstrike_ballistics

Frappe de crosse
9sinstant4 m30100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfs_non_a11
  • + hair_human_bfs_non_a11_sides
  • + hair_human_bfs_non_a11_mohawk
  • Material: hair_human_non_a11_v01_f
facehair[no archetype]
  • + facehair_human_bfs_caucasian_sm_cyber04_top
  • + facehair_human_bfs_caucasian_sm_cyber04_bottom
  • + facehair_human_bfs_caucasian_sm_cyber04_front
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_human_non_h16_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c31_f
          facepaintmakeup_human_non_c26_f
            Body details
            SlotDetails
            chestchest_tight_bfs_archetype
            • + chest_tight_bfs_med_ge_a15_chest
            • + chest_tight_bfs_med_ge_a15_hooddown
            • Material: chest_tight_med_ge_a15mercenary02_f
            bracerbracer_short_bfs_archetype
            • Material: bracer_short_med_ge_a15mercenary02_u_v02
            handhand_glove_bfs_archetype
            • + hand_glove_bfs_med_ge_a15_forearm
            • Material: hand_glove_med_ge_a15mercenary02_u
            waistwaist_belt_bfs_archetype
            • + waist_belt_bfs_med_ge_a15_front
            • Material: waist_belt_med_ge_a15mercenary02_u
            legleg_pant_bfs_archetype
            • Material: leg_pant_med_ge_a15mercenary02_f_v02
            bootboot_tall_bfs_archetype
            • + boot_tall_bfs_med_ge_a15_shin
            • Material: boot_tall_med_ge_a15mercenary02_u