1. PNJ
  2. location
  3. alderaan
  4. bonus
  5. area
  6. republic
  7. reclaiming_fort_orrus
  8. organa_air_cavalry
Portrait

Unité de cavalerie aérienne Organa

Level 28 | Standard | Éclaireur


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Bouclier d'énergie

FQN: abl.​npc.​ability.​tech.​energy_shield

Bouclier d'énergie
1m 30sinstantany10070%

Bombardement orbital

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Bombardement orbital
20s3s cast30 m50100%

Coordination

FQN: abl.​npc.​ability.​buff.​coordination

Coordination
15sinstant15 m50100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantany075%

Tir de fusil

Tire deux fois rapidement, infligeant des dégâts intermédiaires.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Tir de fusil
3sinstant30 m010%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_african_a02
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a03
  • Material: head_human_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a05
  • Material: head_human_bms_african_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bms_archetype
  • Material: face_gehelmet09_heavy_ge_a16military02_u
facehair
(one of 4)
[no archetype]
  • + 1006660 – not found
  • + 1006659 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1156757 – not found
  • Material: facehair_human_non_a05_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h04_p
     skincolor_human_non_h05_p
       skincolor_human_non_h08_p
         skincolor_human_non_h09_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h04_p
               haircolor_human_non_h10_p
                 haircolor_human_non_h11_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c20_m
                      comp_human_non_c05_m
                        comp_human_non_c29_m
                          comp_human_non_c16_m
                            age
                            (one of 2)
                            age_non_non_none_u
                              age_non_non_mid01_m
                                Body details
                                SlotDetails
                                chest
                                (one of 2)
                                chest_baggy_bms_archetype
                                • + chest_baggy_bms_heavy_ge_a16_back
                                • + chest_baggy_bms_heavy_ge_a16_plate
                                • Material: chest_baggy_heavy_ge_a16military02_m
                                chest_baggy_bms_archetype
                                • + chest_baggy_bms_heavy_ge_a16_plate
                                • + chest_baggy_bms_heavy_ge_a16_back
                                • Material: chest_baggy_heavy_ge_a16military02_m
                                bracerbracer_short_bms_archetype
                                • Material: bracer_short_heavy_ge_a16military02_u_v02
                                hand
                                (one of 2)
                                hand_gauntlet_bms_archetype
                                • + hand_gauntlet_bms_heavy_ge_a16_forearm
                                • Material: hand_gauntlet_heavy_ge_a16military02_u
                                hand_gauntlet_bms_archetype
                                • Material: hand_gauntlet_heavy_ge_a16military02_u
                                waistwaist_belt_bms_archetype
                                • + waist_belt_bms_heavy_ge_a16_front
                                • Material: waist_belt_heavy_ge_a16military02_u
                                legleg_pant_bms_archetype
                                • Material: leg_pant_heavy_ge_a16military02_m_v02
                                bootboot_tall_bms_archetype
                                • + boot_tall_bms_heavy_ge_a16_shin
                                • Material: boot_tall_heavy_ge_a16military02_u