1. PNJ
  2. exp
  3. seasons
  4. 01
  5. ep_07
  6. mob
  7. poi01_b
  8. standard_02
Portrait

Unité d'investigation de sécurité

Level 63-70 | Standard | À distance


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantany075%

Tir de fusil

Tire deux fois rapidement, infligeant des dégâts intermédiaires.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Tir de fusil
3sinstant30 m010%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_human_bmn_african_a01_c01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_mtx_a12
  • Material: hair_human_mtx_a12_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_african_h01_p
    haircolor
     haircolor_human_non_h12_p
      eyecolor
       eyecolor_human_non_h05_s
        complexioncomp_human_non_sitheyebrow05_01_m
          Body details
          SlotDetails
          chestchest_tight_bmn_archetype
          • + chest_tight_bmn_heavy_ge_mtx91_shld
          • + chest_tight_bmn_heavy_ge_mtx91_chest
          • Material: chest_tight_heavy_ge_mtx91c02_u
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_heavy_ge_mtx91c02_u
          handhand_glove_bmn_archetype
          • + hand_glove_bmn_heavy_ge_mtx91_wrist
          • Material: hand_glove_heavy_ge_mtx91c02_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_heavy_ge_mtx91_front
          • + waist_belt_bmn_heavy_ge_mtx91_back
          • Material: waist_belt_heavy_ge_mtx91c02_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_heavy_ge_mtx91c02_u
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_heavy_ge_mtx91_shin
          • Material: boot_tall_heavy_ge_mtx91c02_u