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  3. flashpoint
  4. shared
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Portrait

Vagabond

Level 24-28 | Weak | Mêlée


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 9690861425653521229

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_sullustan_bma_non_a01
  • Material: head_sullustan_bma_non_a01_v02
  • Eye material: eye_sullustan_non_a01_c01
faceface_gehelmet07_bma_archetype
  • + face_gehelmet07_bma_med_ge_a07_goggles
  • Material: face_gehelmet07_med_ge_a07repcitizen01_u
Body details
SlotDetails
chestchest_tight_bma_archetype
  • Material: chest_tight_med_ge_a07repcitizen01_m
bracerbracer_short_bma_archetype
  • Material: bracer_short_med_ge_a07repcitizen01_u_v02
handhand_glove_bma_archetype
  • + hand_gauntlet_bma_med_ge_a07_back
  • Material: hand_gauntlet_med_ge_a07repcitizen01_u
waistwaist_belt_bma_archetype
  • Material: waist_belt_med_ge_a07repcitizen01_u
legleg_pant_bma_archetype
  • Material: leg_pant_med_ge_a07repcitizen01_m_v02
bootboot_tall_bma_archetype
  • Material: boot_tall_med_ge_a07repcitizen01_u