1. Placeables
  2. location
  3. open_worlds
  4. class
  5. trooper
  6. chapter_1
  7. inconspicuous_valor
  8. dynamic_hangar_explosive

Placer explosif

Attributs

Developer comment

Object begins in initial state (VFX, glowing clickable). Object OnUse transition to Object_Placed (bomb on display). Contains states for Detonation and Detonated (controlled by remote detonator)

Interaction

Métadonnées

Appearance

dyn.location.open_worlds.class.trooper.chapter_1.inconspicuous_valor.dyn_hangar_explosive