Flüchtige Emission
Flüchtige Emission
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Ground |
AI type: | Attack |
Metadaten
Contained since: | Patch 1.4.0 |
Global ID: | 16140912259104826255 |
Combat log ID: | 3012717694681088 |
FQN: | abl. |
Star Wars name: | Flüchtige Emission |
In anderen Sprachen: | Volatile Emission Émission volatile |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [0s]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.generic. fire_ damage abl. utility. is_ aoe Target overrides: - [target override] Caster
Global ID: 16141042524547163883 FQN: abl. qtr. 1x4. raid. asation. enemy. boss. kephess. difficulty_ 3. kephess. phase_ event_ 05_ gtaoe/3/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effect1x4. raid. asation. boss. kephess. transition_05. cast_projectile - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) true
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 2
- Travel Speed = (float) 0
- Travel Time = (time) 1 Sek.
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effect1x4. raid. asation. boss. kephess. radioactive_barrage. cast_projectile_impact
- 3
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 2.1m
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,3
- Standard Health Percent Min = (float) 0,3
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0