[passives_machine_heartbeat]
[passives_machine_heartbeat]
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 3.0.0 |
Global ID: | 16140922549278561247 |
Combat log ID: | 3455812290740224 |
FQN: | abl. |
Star Wars name: | [passives_machine_heartbeat] |
In anderen Sprachen: | [passives_machine_heartbeat] [passives_machine_heartbeat] |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [7.5s]
Effect #1Slot: Buff Duration: 7.5 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 7.5 Sek.
- Max Duration = (time) 7.5 Sek.
Global ID: 16141078007103713119 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. passives_ machine_ heartbeat/8/1 - Set Duration
- 2
- When character receives an effect with tags tag.
abl. operation. yavin_4. boss. the_returned. machine_stop_heartbeat
Perform the following actions:
- Remove this effect
- When character receives an effect with tags tag.
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect is removed Tick rate: 15 Sek. # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141074708568828342 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. passives_ machine_ heartbeat/8/2 - 1
- When character receives an effect with tags tag.
abl. operation. yavin_4. boss. the_returned. machine_stop_heartbeat
Perform the following actions:
- Remove this effect
- When character receives an effect with tags tag.
- 2
- When effect ticks
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- Remove this effect
- [hidden] [does not expire]
[HIDDEN]Heartbeat OutSlot: Buff Duration: passive On death: Effect is removed Tick rate: 30 Sek. # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141075808080456677 Combat log ID: 3455812290740480 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. passives_ machine_ heartbeat/8/3 - 1
- When effect is applied
- When effect ticks
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 2
- When character receives an effect with tags tag.
abl. operation. yavin_4. boss. the_returned. machine_stop_heartbeat
Perform the following actions:
- Remove this effect
- When character receives an effect with tags tag.
- [hidden] [1s]
Effect #4Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141072509545575644 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. passives_ machine_ heartbeat/8/4 - Set Duration
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 70m
Only when the following conditions are met:
Perform the following actions:
- Add effect #5 to TARGET from TARGET
- 2
- When effect expires
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 150m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
- If difficulty is set to Story Mode
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectyavin_4. boss. the_returned. machine_heartbeat_impact
- 3
- When effect expires
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 150m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
- If difficulty is set to Veteran or Master Mode
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- Play appearance epp.
operation. , dependent on calling effectyavin_4. boss. the_returned. machine_heartbeat_impact
- [hidden] [5s]
Effect #5Slot: Buff Duration: 5 Sek. On death: Effect is removed Tick rate: 1 Sek. (5 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5 Sek.
- Max Duration = (time) 5 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141073609057203715 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. passives_ machine_ heartbeat/8/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectyavin_4. boss. the_returned. machine_heartbeat_out_warning
- 2
- When effect ticks the 1st time
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectyavin_4. boss. the_returned. machine_heartbeat_out
- [hidden] [1s]
Effect #6Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. debuff. physics Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141070310522319738 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. passives_ machine_ heartbeat/8/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 35° pitch, 0° yaw
- [hidden] [does not expire]
[HIDDEN]Heartbeat InSlot: Buff Duration: passive On death: Effect is removed Tick rate: 30 Sek. # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141071410033947305 Combat log ID: 3455812290740489 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. passives_ machine_ heartbeat/8/7 - 1
- When effect is applied
- When effect ticks
Perform the following actions:
- Add effect #8 to TARGET from CASTER
- 2
- When character receives an effect with tags tag.
abl. operation. yavin_4. boss. the_returned. machine_stop_heartbeat
Perform the following actions:
- Remove this effect
- When character receives an effect with tags tag.
- [hidden] [1s]
Effect #8Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) true
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141085703685085360 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. passives_ machine_ heartbeat/8/8 - Set Duration
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 70m
Only when the following conditions are met:
Perform the following actions:
- Add effect #9 to TARGET from TARGET
- 2
- When effect expires
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 150m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
- If difficulty is set to Story Mode
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectyavin_4. boss. the_returned. machine_heartbeat_impact
- 3
- When effect expires
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 150m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
- If difficulty is set to Veteran or Master Mode
Perform the following actions:
- Add effect #10 to TARGET from CASTER
- Play appearance epp.
operation. , dependent on calling effectyavin_4. boss. the_returned. machine_heartbeat_impact
- [hidden] [5s]
Effect #9Slot: Buff Duration: 5 Sek. On death: Effect is removed Tick rate: 1 Sek. (5 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5 Sek.
- Max Duration = (time) 5 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141086803196713703 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. passives_ machine_ heartbeat/8/9 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectyavin_4. boss. the_returned. machine_heartbeat_in_warning
- 2
- When effect ticks the 1st time
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectyavin_4. boss. the_returned. machine_heartbeat_in
- [hidden] [1s]
Effect #10Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. debuff. physics Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141069112194827226 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. passives_ machine_ heartbeat/8/10 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 35° pitch, 180° yaw