Bollwerkstoß
Bollwerkstoß
Eigenschaften
Type: | active |
Activation time: | 4 Sek. channel |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16140960166767411652 |
Combat log ID: | 2176058065420288 |
FQN: | abl. |
Star Wars name: | Bollwerkstoß |
In anderen Sprachen: | Bulwark Burst Rafale rempart |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (4 Sek.) On death: Effect is removed Tick rate: 1 Sek. (4 ticks) # occurrences: 0 Global ID: 16140959508352943820 FQN: abl. npc. ability. custom. boss. flashpoint. directive_ 7. bulwark. frontal_ cone_ knock_ phase/4/1 - 1
- When effect ticks
- When effect is applied
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Play appearance epp.
npc. , dependent on calling effectability. custom. boss. flashpoint. directive_7. bulwark. frontal_cone_projectile
- [hidden] [0s]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - <
- Can only be called by other effects
- If TARGET is an enemy
- If TARGET is alive
Target overrides: - [target override] AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 10
- Direction = Target
- Sort Type = Closest
- Distance = 60m
- Angle = (float) 25
Global ID: 16140958408841316217 FQN: abl. npc. ability. custom. boss. flashpoint. directive_ 7. bulwark. frontal_ cone_ knock_ phase/4/2 - <
- 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0 Sek. - Play appearance epp.
npc. , dependent on calling effectability. custom. boss. flashpoint. directive_7. bulwark. frontal_cone_projectile
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 0
- Flurry Blows Max = (int) 0
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,11
- Standard Health Percent Min = (float) 0,11
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged