Hypertor-Einheit
Hypertor-Einheit
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadaten
Contained since: | Patch 1.4.0 |
Global ID: | 16140999090404235124 |
Combat log ID: | 3025478042517504 |
FQN: | abl. |
Star Wars name: | Hypertor-Einheit |
In anderen Sprachen: | Hypergate Unity Unité d'hyperporte |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Hypertor-Einheit
Erlittener Schaden um 75% reduziert.Slot: Buff Duration: passive On death: Effect is removed Tick rate: 1 Sek. # occurrences: 0 Tags: tag. abl. qtr. 1x4. raid. asation. enemy. boss. hypergate_ terror. ability_ 6 Global ID: 16141116559635501459 FQN: abl. qtr. 1x4. raid. asation. enemy. boss. hypergate_ terror. difficulty_ 4. hgt_ inside_ passive/24/1 - 1
- When effect is applied
Perform the following actions:
- Modify stat Modifikator für erhaltenen Schaden (Prozent), increase by -0,75
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Global ID: 16141117659147129822 FQN: abl. qtr. 1x4. raid. asation. enemy. boss. hypergate_ terror. difficulty_ 4. hgt_ inside_ passive/24/2 - 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is not set to Master Mode
Perform the following actions:
- Immobilize and prevent rotation
- Modify stat Maximale Gesundheit, set to 272,98999%
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to Master Mode
Perform the following actions:
- Immobilize and prevent rotation
- Modify stat Maximale Gesundheit, set to 309,50999%
- [hidden] [does not expire]
Effect #3Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141118758658757129 FQN: abl. qtr. 1x4. raid. asation. enemy. boss. hypergate_ terror. difficulty_ 4. hgt_ inside_ passive/24/3 - 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is not set to Master Mode
Perform the following actions:
- Modify stat Modifikator für ausgeteilten Schaden (Prozent), increase by -0,36
- God Damage
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0,5
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to Master Mode
Perform the following actions:
- Modify stat Modifikator für ausgeteilten Schaden (Prozent), increase by -0,05
- God Damage
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0,5
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0