Energierückstoß
Energierückstoß
Wenn du Schaden erleidest, wird die aktive Abklingzeit von Energieschild um 3 Sekunden verringert. Dieser Effekt kann nur einmal alle 1,5 Sekunden auftreten. Außerdem besteht, wenn du Schaden nimmst, eine Chance von 20%, dass eine Energieschanze entsteht, die bis zu <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang andauert und <<2>> Schaden absorbiert. Dieser Effekt kann nur einmal alle 10 Sekunden auftreten.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 3.0.0 |
Global ID: | 16141075343109471344 |
Combat log ID: | 3394840935006208 |
FQN: | abl. |
Star Wars name: | Energierückstoß |
In anderen Sprachen: | Energy Rebounder Regain d'énergie |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141055187010125105 FQN: abl. bounty_ hunter. skill. utility. energy_ rebounder/6/1 - 1
- When character takes damage, not more than every 1.5 Sek.
Perform the following actions:
- 2
- When character takes damage, not more than every 10 Sek. (20% chance)
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [6s]
Energieschanze
Absorbiert Schaden.Slot: Buff Duration: 6 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141051888475235880 Combat log ID: 3394840935006476 FQN: abl. bounty_ hunter. skill. utility. energy_ rebounder/6/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectinterceptor_screen. absorb
- 2
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0,029
- Standard Health Percent Min = (float) 0,029
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0,58
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
bounty_hunter. , dependent on calling effectinterceptor_screen. absorb