Stromschläge
Stromschläge
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadaten
Contained since: | Patch 1.4.0 |
Global ID: | 16141147985251524280 |
Combat log ID: | 2979079510818816 |
FQN: | abl. |
Star Wars name: | Stromschläge |
In anderen Sprachen: | Electrocution Électrocution |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141126822628208497 FQN: abl. qtr. 1x4. hk_ 51. theoretikan. electrified_ floor_ damage/9/1
- [does not expire]
Stromschläge
In Kontakt mit elektrifiziertem Becken. Erleidet schweren Schaden, Bewegungstempo verringert.Slot: Debuff Duration: passive On death: Effect is removed Tick rate: 1 Sek. # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Area Restricted
- Is Area Restricted = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141127922139835820 Combat log ID: 2979079510819072 FQN: abl. qtr. 1x4. hk_ 51. theoretikan. electrified_ floor_ damage/9/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 20%
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0,3
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 2
- When effect ticks
Perform the following actions:
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0,3
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0 - Play appearance epp.
smuggler. , dependent on calling effectshock_charge. shock