Ablenkung
Ablenkung
Reduziert die Präzision bei bis zu 8 Gegnern in einem Radius von 8 Metern <<1[%d/%d/%d]>> Sekunden lang um 45 % und nimmt ihnen die Deckung. Kann nicht bei Operationsbossen eingesetzt werden.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Ground |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 3.0.0 |
Global ID: | 16140997072370671861 |
Combat log ID: | 785128611643392 |
FQN: | abl. |
Star Wars name: | Ablenkung |
In anderen Sprachen: | Diversion Diversion |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. utility. aggressive_ action Initializers: - Set type to Other, cannot toggle off
Target overrides: - [target override] Caster
Global ID: 16141099554011069618 FQN: abl. agent. diversion/23/1 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0 Sek. - Play appearance epp.
agent. , dependent on calling effectdiversion. cast_instant
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [8s]
Effect #2Slot: Buff Duration: 8 Sek. On death: Effect is removed Tick rate: 0.5 Sek. (16 ticks) # occurrences: 0 Tags: tag. abl. utility. aggressive_ action Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 8 Sek.
- Max Duration = (time) 8 Sek. - Set Ignore Alacrity
- Ignore Alacrity = (bool) true
Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141102852545947227 FQN: abl. agent. diversion/23/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. diversion. target
- 2
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
- If toughness of TARGET is not = Streiterin
Failure message: Cannot be used on Operation Bosses.
- If TARGET does not have any effect with the tag tag.abl.npc.raid_boss
Failure message: Cannot be used on Operation Bosses.
Perform the following actions:
- 3
- When effect ticks the 1st time
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
- If toughness of TARGET is not = Streiterin
Failure message: Cannot be used on Operation Bosses.
- If TARGET does not have any effect with the tag tag.abl.npc.raid_boss
Failure message: Cannot be used on Operation Bosses.
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- [0.5s]
Ablenkung (Tech)
Präzision reduziert.Slot: Debuff Duration: 0.5 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.player. exposed abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. tech abl. , tag.debuff. break_ cover abl. debuff. accuracy_ reduced Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 0.5 Sek.
- Max Duration = (time) 0.5 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If the Tech spell hit
- If CASTER does not have the talent Schwere Ablenkung
Schwere Ablenkung
Ziele, die von deiner Ablenkung betroffen sind, sind auch nach dem Verlassen des Wirkungsbereichs noch 3 Sekunden lang betroffen.
FQN: tal.agent.skill.marksmanship.heavy_diversion
- Can only be called by other effects
Global ID: 16141101753034324012 Combat log ID: 785128611643654 FQN: abl. agent. diversion/23/3 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Modify stat Fernkampfpräzision, increase by -0,45
- Modify stat Nahkampfpräzision, increase by -0,45
- Modify stat Tech-Präzision, increase by -0,45
- Modify stat Machtpräzision, increase by -0,45
- 2
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 3
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. diversion. target_loop
- [0.5s]
Verlangsamt (Physisch)
Bewegungstempo reduziert.Slot: Debuff Duration: 0.5 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.debuff. snare abl. dispel_ type. physical Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 0.5 Sek.
- Max Duration = (time) 0.5 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141096255476183469 Combat log ID: 785128611643668 FQN: abl. agent. diversion/23/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 50%
- [3s]
Ablenkung (Tech)
Präzision reduziert.Slot: Debuff Duration: 3 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.player. exposed abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. tech abl. , tag.debuff. break_ cover abl. debuff. accuracy_ reduced Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If the Tech spell hit
- If CASTER has the talent Schwere Ablenkung
Schwere Ablenkung
Ziele, die von deiner Ablenkung betroffen sind, sind auch nach dem Verlassen des Wirkungsbereichs noch 3 Sekunden lang betroffen.
FQN: tal.agent.skill.marksmanship.heavy_diversion
- Can only be called by other effects
Global ID: 16141095155964555902 Combat log ID: 785128611643688 FQN: abl. agent. diversion/23/5 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Modify stat Fernkampfpräzision, increase by -0,45
- Modify stat Nahkampfpräzision, increase by -0,45
- Modify stat Tech-Präzision, increase by -0,45
- Modify stat Machtpräzision, increase by -0,45
- 2
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 3
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. diversion. target_loop
- [0s] [not displayed]
Effect #6Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. utility. aggressive_ action Conditions: - Can only be called by other effects
Global ID: 16141098454499441927 FQN: abl. agent. diversion/23/6 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- [hidden] [3s]
Effect #7Slot: Other (not visible) Duration: 3 Sek. On death: Effect is removed Initial stacks: 1 Max stacks: 8 # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. agent. fortuitous_ bedlam_ builder Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek. - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141097354987814872 FQN: abl. agent. diversion/23/7 - Set Duration
- 1
- When stacks of this effect increase
Only when the following conditions are met:
- If TARGET has at least 2 effects with the tag tag.abl.agent.fortuitous_bedlam_builder applied by CASTER
Perform the following actions:
- Add effect #8 to TARGET from CASTER
- [8s]
Kontrolliertes Chaos
Rüstungsdurchschlag erhöht.Slot: Buff Duration: 8 Sek. On death: Effect is removed Initial stacks: 1 Max stacks: 7 # occurrences: 1 Tags: tag. abl. utility. aggressive_ action Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 8 Sek.
- Max Duration = (time) 8 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16141109449615715337 Combat log ID: 785128611643734 FQN: abl. agent. diversion/23/8 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Rüstungsdurchschlag, increase by 0,1