1. Fähigkeiten
  2. sith_inquisitor
  3. skill
  4. deception
  5. mods
  6. passive
  7. lightning_critical

Kritischer Blitzangriff

sinshad_light_critical_imp

Kritischer Blitzangriff

Machtverbrauchende Nahkampfangriffe profitieren jetzt von "Wagemut" und verbrauchen dessen Stapel. Ziele, denen du mit Nahkampfangriffen kritische Treffer zufügst, erleiden zusätzlichen Elementarschaden. Dieser Effekt kann nur alle 6 Sekunden auftreten.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.test.cdurel.class_prototypes.inq_con.assassin_deception_mods
  • apc.sith_inquisitor.assassin.deception_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sinshad_light_critical_imp
Kritischer Blitzangriff
2
sinshad_light_critical_imp
Kritischer Blitzangriff
  • [hidden] [does not expire]
    sinshad_light_critical_impEffect #1

  • 1
    • When character deals damage with tags tag.abl.sith_inquisitor.direct_damage without tags tag.abl.debuff.damage_over_time, tag.abl.sith_inquisitor.forked_darkness, tag.abl.sith_inquisitor.forked_lightning with result Crit (weapon mode Melee) that does not get redirected, not more than every 6 Sek.

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0.5s]
    sinshad_light_critical_impEffect #2

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.lightning_flash.cast_instant_noanim
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,024
      - Standard Health Percent Min = (float) 0,024
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,24
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0