Präzisionsinstrumente
Präzisionsinstrumente
Reduziert die Energiekosten von Entkräften und Sehnenriss um 5 und lässt Sehnenriss das Ziel <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang lähmen.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 5.0.0 |
Global ID: | 16140953270606437084 |
Combat log ID: | 3927004562849792 |
FQN: | abl. |
Star Wars name: | Präzisionsinstrumente |
In anderen Sprachen: | Precision Instruments Instruments de précision |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140922990974739818 FQN: abl. agent. skill. utility. precision_ instruments/4/1 - 1
- When effect is applied
Perform the following actions:
- Modify meta stat Energiekosten der Fähigkeit for ability Sehnenriss, decrease by 5
Sehnenriss
Wirft ein Messer auf das Ziel, verursacht <<1>> Kinetikschaden und verlangsamt seine Bewegungsgeschwindigkeit <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang um 50%.
FQN: abl.agent.sever_tendon
- Modify meta stat Energiekosten der Fähigkeit for ability Entkräften, decrease by 5
Entkräften
Verursacht <<2>> Energieschaden und betäubt das Ziel <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang.
FQN: abl.agent.debilitate
- [2s]
Gelähmt (Physisch)
Bewegungsunfähig.Slot: Debuff Duration: 2 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. root abl. dispel_ type. physical Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek.
Conditions: - <
- Immune By Resolve
- Negated = (bool) true
- Actor = (int) 3
- If TARGET is alive
- Can only be called by other effects
- Immune By Resolve
Global ID: 16140926289509624387 Combat log ID: 3927004562850064 FQN: abl. agent. skill. utility. precision_ instruments/4/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- [2s]
Verlangsamt (Physisch)
Bewegungstempo reduziert.Slot: Debuff Duration: 2 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. snare abl. dispel_ type. physical Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- Immune By Resolve
- Negated = (bool) false
- Actor = (int) 3
- If TARGET is alive
- Can only be called by other effects
- Immune By Resolve
Global ID: 16140925189997996276 Combat log ID: 3927004562850072 FQN: abl. agent. skill. utility. precision_ instruments/4/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 50%
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff