1. NSCs
  2. alliance
  3. desperate_defiance
  4. shared
  5. boss
  6. acklay_hutt_droid
  7. friendly_npc_add
Portrait

Rebellischer Arbeiter

Stufe 80 | Standard | Fernkampf


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_rodian_bma_non_a01
  • Material: head_rodian_bma_non_a01_v01
  • Eye material: eye_advozsec_non_a01_c01
head_rodian_bma_non_a01
  • Material: head_rodian_bma_non_a01_v02
  • Eye material: eye_advozsec_non_a01_c01
head_rodian_bma_non_a01
  • Material: head_rodian_bma_non_a01_v03
  • Eye material: eye_advozsec_non_a01_c01
head_rodian_bma_non_a01
  • Material: head_rodian_bma_non_a01_v04
  • Eye material: eye_advozsec_non_a01_c01
Body details
SlotDetails
chest
(one of 4)
chest_baggy_bma_archetype
  • + chest_baggy_bma_med_ge_mtx103_pouches
  • + chest_baggy_bma_med_ge_mtx103_collar
  • Material: chest_baggy_med_ge_mtx103c01_u
chest_baggy_bma_archetype
  • + chest_baggy_bma_light_ge_a32_straps
  • Material: chest_baggy_light_ge_a32settler01_m
chest_baggy_bma_archetype
  • + chest_baggy_bma_med_ge_mtx123_arm
  • Material: chest_baggy_med_ge_mtx123c01_u
chest_tight_bma_archetype
  • + chest_tight_bma_light_ge_a33_chest
  • Material: chest_tight_light_ge_a33hacker01_m
waistwaist_belt_bma_archetype
  • + waist_belt_bma_light_ge_a74_front
  • + waist_belt_bma_light_ge_a74_sling
  • Material: waist_belt_light_ge_a74c01_u
leg
(one of 4)
leg_pant_bma_archetype
  • + leg_pant_bma_heavy_tr_a16_pocket
  • Material: leg_pant_heavy_tr_a16c01_u
leg_pant_bma_archetype
  • Material: leg_pant_med_sm_a09c02_u_v01
leg_pant_bma_archetype
  • Material: leg_pant_light_sp_mtx04c01_u
leg_pant_bma_archetype
  • + leg_pant_bma_light_ge_a111_knee
  • Material: leg_pant_light_ge_a111c02_u
bootboot_tall_bma_archetype
  • + boot_tall_bma_med_ge_a02_cuff
  • Material: boot_tall_med_ge_a02repofficer01_u
All NPCs with this appearance (4)