Melee Attack
Melee Attack
A series of melee swings for an NPC.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 2.4.0 |
Global ID: | 16140915572028137703 |
Combat log ID: | 3288016508420096 |
FQN: | abl. |
Star Wars name: | Melee Attack |
Other languages: | Nahkampfangriff Attaque de mêlée |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. operation. oricon. fortress. gate_ puzzle. wave. wave_ elite. damage_ type_ 1 Conditions: Global ID: 16141029676175427699 FQN: abl. operation. oricon. fortress. boss. gate_ puzzle. npc. wave. wave_ elite. flurry/5/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flurry. npc. melee - Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 3
- Flurry Blows Max = (int) 3
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.5
- Standard Health Percent Min = (float) 0.5
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Melee
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. operation. oricon. fortress. gate_ puzzle. wave. wave_ elite. damage_ type_ 2 Conditions: Global ID: 16141030775687055750 FQN: abl. operation. oricon. fortress. boss. gate_ puzzle. npc. wave. wave_ elite. flurry/5/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flurry. npc. melee - Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 3
- Flurry Blows Max = (int) 3
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.5
- Standard Health Percent Min = (float) 0.5
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Melee