Spinning Attack
Spinning Attack
Attributes
Type: | active |
Activation time: | 3s cast |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 2.7.0 |
Global ID: | 16140978248896847315 |
Combat log ID: | 3356173344440320 |
FQN: | abl. |
Star Wars name: | Spinning Attack |
Other languages: | Drehangriff Attaque rotative |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [20s]
Spinning Attack
Hits all targets within 3 meters every second. Reflects 50% of all damage.Slot: Buff Duration: 20s On death: Effect is removed Tick rate: 0.5s (40 ticks) # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s
Global ID: 16141029105612008960 FQN: abl. operation. oricon. palace. boss. raptus. spinning_ attack_ nightmare/5/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectoricon. palace. boss. raptus. spinning_attack. loop - Set movement speed to 160%
- Modify stat Force Resistance, increase by -200
- Modify stat Tech Resistance, increase by -200
- Modify stat Melee Defense, increase by -200
- Modify stat Ranged Defense, increase by -200
- 2
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 3m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When effect is applied
- When effect ticks the 2nd time
- When effect ticks the 5th time
- When effect ticks the 7th time
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
- If TARGET does not have any effect with the tag tag.abl.boss.random_gate
Perform the following actions:
- 5
- Before NPC with this effect takes damage
Override target to:
- Trigger Caster
Perform the following actions:
- Reflect Damage
- Absorb Damage = (bool) true
- Reflect Melee = (bool) true
- Reflect Ranged = (bool) true
- Reflect Force = (bool) true
- Reflect Tech = (bool) true
- Cap Damage = (bool) false
- Amount Percent = (float) 0.5
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- 6
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectoricon. palace. boss. raptus. spinning_attack. end
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - Can only be called by other effects
Global ID: 16141032404146890041 FQN: abl. operation. oricon. palace. boss. raptus. spinning_ attack_ nightmare/5/2 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectoricon. palace. boss. raptus. spinning_attack. target - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.5
- Standard Health Percent Min = (float) 0.5
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141031304635261670 FQN: abl. operation. oricon. palace. boss. raptus. spinning_ attack_ nightmare/5/3 - 1
- When effect is applied
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectoricon. palace. boss. raptus. spinning_attack. tick
- [0s] [not displayed]
Effect #4Slot: Buff Duration: instant # occurrences: 0 Initializers: - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141034603170159007 FQN: abl. operation. oricon. palace. boss. raptus. spinning_ attack_ nightmare/5/4 - Set Reverse
- 1
- When effect is applied
Perform the following actions:
- Taunt
- Duration = (time) 6s
- [20s]
Taunt Immunity
Immune to taunts.Slot: Buff Duration: 20s On death: Effect is removed # occurrences: 0 Tags: tag. abl. buff. taunt_ immunity Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s
Global ID: 16141033503658518348 Combat log ID: 3356173344440636 FQN: abl. operation. oricon. palace. boss. raptus. spinning_ attack_ nightmare/5/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. taunt
- [hidden] [20s]
Effect #6Slot: Buff Duration: 20s On death: Effect is removed # occurrences: 0 Tags: tag. abl. boss. random_ gate Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s
Conditions: - Can only be called by other effects
Global ID: 16141036802193414757 FQN: abl. operation. oricon. palace. boss. raptus. spinning_ attack_ nightmare/5/6 - Set Duration