Directed Aggression
Directed Aggression
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16140993043835564173 |
Combat log ID: | 3885734222102528 |
FQN: | abl. |
Star Wars name: | Directed Aggression |
Other languages: | Zielgerichtete Aggression Agression dirigée |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Global ID: 16140965229333152356 FQN: abl. exp. seasons. 01_ dailies. the_ arena. arena_ combat_ pulse/6/1
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect is removed Tick rate: 5s # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140968527868041485 FQN: abl. exp. seasons. 01_ dailies. the_ arena. arena_ combat_ pulse/6/2 - Set Stack Limit
- 1
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 70m
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is alive
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 2
- When CASTER exits combat
Perform the following actions:
- Remove this effect
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Initializers: - Set Reverse
- Is Reverse = (bool) true - Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16140967428356415426 FQN: abl. exp. seasons. 01_ dailies. the_ arena. arena_ combat_ pulse/6/3 - Set Reverse
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 10
- Amount Min = (float) 10
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0