Torpedo
Torpedo
GOLD STANDARD DOCUMENTATION:
This ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.
See explanation at: //austin1/doc/Design/Game Systems and Rules/Content Standards/Dojo Best Practices/Simple Projectile.doc
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141051073459922372 |
Combat log ID: | 956991727992832 |
FQN: | abl. |
Star Wars name: | Torpedo |
Other languages: | Torpedo Torpille |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s]
TorpedoSlot: Other (not visible) Duration: instant # occurrences: 0 Global ID: 16141165782098584691 FQN: abl. space_ combat. player. torpedo/1/1 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 16
- Travel Time = (time) 0s - Play appearance epp.
space_combat. ambient. torpedo
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 6,001
- Amount Min = (float) 6,001
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0