Missile
Missile
GOLD STANDARD DOCUMENTATION:
This ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.
See explanation at: //austin1/doc/Design/Game Systems and Rules/Content Standards/Dojo Best Practices/Simple Projectile.doc
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadata
Contained since: | Patch 2.4.0 |
Global ID: | 16141056348384025268 |
Combat log ID: | 3237228520144896 |
FQN: | abl. |
Star Wars name: | Missile |
Other languages: | Rakete Missile |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s]
MissileSlot: Other (not visible) Duration: instant # occurrences: 0 Global ID: 16141117806339508873 FQN: abl. space_ combat. freeflight. primaryweapons. republic_ light/16/1 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 70
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- SPVP Weapon Damage
- Amount = (float) 1