Spit
Spit
Spits a volatile, acidic projectile at a target, which explodes and deals elemental damage to all nearby enemies on contact.
Attributes
Type: | active |
Activation time: | 6s cast |
Target type: | Attackable |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 2.4.0 |
Global ID: | 16141066862014350129 |
Combat log ID: | 3294832621518848 |
FQN: | abl. |
Star Wars name: | Spit |
Other languages: | Spucken Crachat |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Initializers: - Set type to Other, cannot toggle off
Global ID: 16140996988533434022 FQN: abl. operation. oricon. palace. boss. bestia. tentacle. ranged_ aoe_ attack/14/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
creature. tentacle. bestia_tentacle. ranged_attack_end - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 3m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.3
- Standard Health Percent Min = (float) 0.3
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
creature. , dependent on calling effecttentacle. bestia_tentacle. ranged_attack_target_reaction