Biosynthetic Acclimatization
Biosynthetic Acclimatization
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16141069876508806452 |
Combat log ID: | 3765737130819584 |
FQN: | abl. |
Star Wars name: | Biosynthetic Acclimatization |
Other languages: | Biosynthetische Akklimatisierung Acclimatation biosynthétique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16140963365854564863 FQN: abl. flashpoint. star_ fortress. environmental. shrines. entrance_ buff_ research/6/1
- [does not expire]
Biosynthetic Acclimatization
Doctor Oggurobb is repurposing the Star Fortress' advanced life support systems to make micro-chemical alterations to the air recirculators, attuning the synthetic atmosphere to your specific physiology and increasing your max health.Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16140962266342937514 FQN: abl. flashpoint. star_ fortress. environmental. shrines. entrance_ buff_ research/6/2 - Set Area Restricted
- 1
- When effect is applied
Perform the following actions:
- Modify stat Max Health, set to 30%
- Heal the TARGET for 1*BonusHeal + (30% of its HP), causing no threat
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. environmental. buff_shrines. entrance_research_buff_apply