Saber Throw
Saber Throw
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 2.4.0 |
Global ID: | 16141074224361643732 |
Combat log ID: | 3305943701913600 |
FQN: | abl. |
Star Wars name: | Saber Throw |
Other languages: | Lichtschwertwurf Lancer de sabre |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [1.5s]
Effect #1Slot: Other (not visible) Duration: 1.5s On death: Effect persists # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s
Global ID: 16141161118152808800 FQN: abl. operation. oricon. fortress. boss. dread_ master_ brontes. brontes. saber_ throw/3/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. oricon. fortress. boss. dread_master_brontes. floating_saber_throw - Add effect #2 to TARGET from CASTER
- [hidden] [0s]
Effect #2Slot: Other (not visible) Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141164416687690633 FQN: abl. operation. oricon. fortress. boss. dread_ master_ brontes. brontes. saber_ throw/3/2 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) true
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 0
- Travel Time = (time) 0.5s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.171
- Standard Health Percent Min = (float) 0.131
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0.01
- Coefficient = (float) 1.52
- Health Steal Percentage = (float) 0
- Slots = Primary Melee