Shield Slam
Shield Slam
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16141075898787608145 |
Combat log ID: | 3785012944044032 |
FQN: | abl. |
Star Wars name: | Shield Slam |
Other languages: | Schildschmettern Coup de bouclier |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [3.8s]
Effect #1Slot: Other (not visible) Duration: 3.8s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3.8s
- Max Duration = (time) 3.8s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Ground Target at Target Position
Target overrides: - [target override] Caster
Global ID: 16140971550769525397 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. final_ platform. atk_ shield_ slam/9/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. boss. expert_boss. final_platform. shield_slam_cast - Delay next ability by 4s (GCD)
- Set cooldown of 16140983618502306168 – not found to 25s, ignoring alacrity
- Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(1, 2, 3, 4)
- Damage Channel List = Int(1)
- 2
- When effect expires
Only when the following conditions are met:
- <
- If CASTER is alive
- If CASTER is in combat
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 3
- Just before NPC with this effect dies
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- [hidden] [1s]
Effect #2Slot: Other (not visible) Duration: 1s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Target overrides: - [target override] Caster
Global ID: 16140970451257897792 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. final_ platform. atk_ shield_ slam/9/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- 2
- When effect expires
Only when the following conditions are met:
- If CASTER is in combat
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 3
- When effect expires
Override target to:
- Primary Target
Only when the following conditions are met:
- If CASTER is in combat
Perform the following actions:
- Teleport To Target
- [hidden] [2s]
Effect #3Slot: Other (not visible) Duration: 2s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140969351746269683 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. final_ platform. atk_ shield_ slam/9/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Put TARGET into stealth
- Modify stat Increased Stealth Level, increase by 99
- Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int()
- Damage Channel List = Int(1) - Mark as neutralized
- Immobilize but allow rotation
- 2
- When effect expires
Only when the following conditions are met:
- If CASTER is in combat
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- [0s] [not displayed]
Effect #4Slot: Other (not visible) Duration: instant # occurrences: 0 Initializers: - Set type to Other, cannot toggle off
- Set Ground Target at Target Position
Conditions: - Can only be called by other effects
Global ID: 16140977048327654678 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. final_ platform. atk_ shield_ slam/9/4 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET does not have one effect from [buff_shield_charge_dummy]
[buff_shield_charge_dummy]
FQN: abl.flashpoint.star_fortress.boss.expert_boss.final_platform.buff_shield_charge_dummy
- If TARGET is an enemy
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. is_ aoe abl. flashpoint. star_ fortress. expert_ boss. final_ platform. shield_ attack Initializers: - Set Ground Target at Target Position
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140975948816026561 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. final_ platform. atk_ shield_ slam/9/5 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. boss. expert_boss. final_platform. shield_charge_impact
- 2
- When effect is applied
Only when the following conditions are met:
- If TARGET is a companion
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.12
- Standard Health Percent Min = (float) 0.12
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #6 to TARGET from CASTER, Combat Math Only
- 3
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.4
- Standard Health Percent Min = (float) 0.4
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #6 to TARGET from CASTER, Combat Math Only
- [2s]
Knockdown
Prone and unable to act.Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. knockdown abl. , tag.debuff. physics abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 2s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140974849304398220 Combat log ID: 3785012944044306 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. final_ platform. atk_ shield_ slam/9/6 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- If TARGET is a companion
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0.2, 33° pitch, 0° yaw
- Stun the TARGET
- 2
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2.5, 60° pitch, 0° yaw
- Stun the TARGET
- [1.8s]
Shield SlamSlot: Other (not visible) Duration: 1.8s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.8s
- Max Duration = (time) 1.8s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Ground Target at Target Position
Conditions: - Can only be called by other effects
Global ID: 16140973749792781887 FQN: abl. flashpoint. star_ fortress. boss. expert_ boss. final_ platform. atk_ shield_ slam/9/7 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- Teleport To Target
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. boss. expert_boss. final_platform. shield_slam_land