Force Storm
Force Storm
Attributes
Type: | active |
Activation time: | 3s channel |
Target type: | Ground |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141119709082103025 |
Combat log ID: | 2448792783683584 |
FQN: | abl. |
Star Wars name: | Force Storm |
Other languages: | Machtsturm Tempête de Force |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: during channel (3s) On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16140988844436643521 FQN: abl. npc. ability. custom. boss. flashpoint. mandalorian_ raiders. boss. boarding_ party. si_ force_ storm/4/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. ability. custom. boss. flashpoint. raiders. boarding_party. forcestorm
- 2
- When effect ticks
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 3m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
sith_inquisitor. force_storm. channel_end
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - Can only be called by other effects
Global ID: 16140985545901759464 FQN: abl. npc. ability. custom. boss. flashpoint. mandalorian_ raiders. boss. boarding_ party. si_ force_ storm/4/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
sith_inquisitor. force_storm. tick - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.65
- Standard Health Percent Min = (float) 0.65
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0