Neural Trigger
Neural Trigger
Dealing damage to an enemy affected by your Neural Dart roots them for 2 seconds and ends the taunt.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141124583720108608 |
Combat log ID: | 4325856700792832 |
FQN: | abl. |
Star Wars name: | Neural Trigger |
Other languages: | Neuralauslöser Amorce neurale |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16140976807015013071 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. utl_ stun_ 01/12/1 - Set Stack Limit
- 1
- On Pre Damage Dealt
- Ignore Redirected Damage = (bool) true
- Tags = (string)
- Tag Exclusions = (string)
- Actor = (int) 1
- Damage Type = (int) 5
- Weapon Mode = (int) 1
- Spell Type = (int) 1
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0s
- Initial Delay = (time) 0s
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- On Pre Damage Dealt
- 2
- On Pre Damage Dealt
- Ignore Redirected Damage = (bool) true
- Tags = (string)
- Tag Exclusions = (string)
- Actor = (int) 1
- Damage Type = (int) 5
- Weapon Mode = (int) 1
- Spell Type = (int) 1
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0s
- Initial Delay = (time) 0s
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- On Pre Damage Dealt
- [2s]
Immobilized (Physical)
Unable to move.Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. neural_ trigger_ stun abl. , tag.dispel_ type. tech abl. , tag.debuff. stun abl. debuff. break_ cover Initializers: - Set type to Negative, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 2s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.neural_trigger_stun
- If TARGET has one effect from Neural Dart applied by CASTER
Neural Dart
Fires a neural dart that taunts the target, forcing it to attack you. Player targets deal 30% less damage when attacking anyone other than you. Effect lasts <<1[%d seconds/%d second/%d seconds]>>.
FQN: abl.bounty_hunter.neural_dart
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140973508480127462 Combat log ID: 4325856700793092 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. utl_ stun_ 01/12/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff - Immobilize but allow rotation
- Dispel all effects from ability Neural Dart
Neural Dart
Fires a neural dart that taunts the target, forcing it to attack you. Player targets deal 30% less damage when attacking anyone other than you. Effect lasts <<1[%d seconds/%d second/%d seconds]>>.
FQN: abl.bounty_hunter.neural_dart
- 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectelectro_dart. electro_dart_stun_end
- [2s]
Immobilized (Physical)
Unable to move.Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. neural_ trigger_ stun abl. , tag.dispel_ type. tech abl. , tag.debuff. stun abl. debuff. break_ cover Initializers: - Set type to Negative, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 2s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.neural_trigger_stun
- If TARGET has one effect from Neural Jolt applied by CASTER
Neural Jolt
Shocks the target at long range, taunting it to attack. Player targets deal 30% less damage when attacking anyone other than you. Effect lasts <<1[%d seconds/%d second/%d seconds]>>.
FQN: abl.trooper.neural_jolt
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140974607991758421 Combat log ID: 4325856700793104 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. utl_ stun_ 01/12/3 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff - Immobilize but allow rotation
- Dispel all effects from ability Neural Jolt
Neural Jolt
Shocks the target at long range, taunting it to attack. Player targets deal 30% less damage when attacking anyone other than you. Effect lasts <<1[%d seconds/%d second/%d seconds]>>.
FQN: abl.trooper.neural_jolt
- 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectelectro_dart. electro_dart_stun_end