Unstable Weapon
Unstable Weapon
Weapon is unstable and may have side-effects.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141135996415801056 |
Combat log ID: | 827034607550464 |
FQN: | abl. |
Star Wars name: | Unstable Weapon |
Other languages: | Instabile Waffe Arme instable |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
Ability activation
- [does not expire]
Unstable Weapon
The weapon you are using is unstable and may have side-effects.Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141169470095861039 FQN: abl. itm. proc. unstable_ weapon/1/1 - Set Stack Limit
- 1
- When character deals damage that does not get redirected, not more than every 1s
Perform the following actions:
- Add effect #2 to TARGET from TARGET
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - <
- Can only be called by other effects
- If a random chance of 50% is met
Global ID: 16141166171560976902 FQN: abl. itm. proc. unstable_ weapon/1/2 - <
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
itm. proc. unstable_weapon - Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 200
- Amount Min = (float) 200
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0