Perimeter Defense
Perimeter Defense
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141174029945775702 |
Combat log ID: | 4005679773777920 |
FQN: | abl. |
Star Wars name: | Perimeter Defense |
Other languages: | Perimeterverteidigung Défense du périmètre |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140913695250968409 FQN: abl. exp. seasons. 02_ uprisings. hoth. firefrost. droid. knockback/8/1 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If CASTER is positioned ≤ 8m to melee distance of TARGET
- If TARGET is a player
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectseasons. 02_uprisings. hoth. firefrost. walker_stomp - Add effect #2 to TARGET from CASTER
- [hidden] [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. debuff. physics Conditions: - Can only be called by other effects
Global ID: 16140914794762592524 FQN: abl. exp. seasons. 02_ uprisings. hoth. firefrost. droid. knockback/8/2 - 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 1.5, 30° pitch, 10° yaw
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.1
- Standard Health Percent Min = (float) 0.1
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0