Applying Shock Collar...
Applying Shock Collar...
Use this Shock Collar on a Rebelling Noble in House Thul.
Attributes
Type: | active |
Activation time: | 3.9s cast |
Target type: | Attackable |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141140126347023396 |
Combat log ID: | 829568638255104 |
FQN: | abl. |
Star Wars name: | Applying Shock Collar... |
Other languages: | Benutzt Schockhalsband ... Pose du collier électrique... |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [5s]
Applying Shock Collar...Slot: Debuff Duration: 5s On death: Effect is removed # occurrences: 1 Hydra script: hyd. location. alderaan. world. imperial. loyalty. inst_ rebelling_ noble Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141050015031232110 FQN: abl. quest. location. alderaan. world. imperial. loyalty. shock_ collar/1/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
quest. location. alderaan. world. imperial. loyalty. shock_collar_applied - Execute hydra hook UseShockCollar (object self = Target)
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - <
- If TARGET is not in combat
- If TARGET is Guard Droid
Guard Droid
CXP: 16
FQN: npc.location.alderaan.mob.droid.thul_rebels.noble_guard_droid
- If TARGET is alive
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 5m
Global ID: 16141053313566117191 FQN: abl. quest. location. alderaan. world. imperial. loyalty. shock_ collar/1/2 - <
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0